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HQ Sites Guide

TCRC

The True Creations Research Center, is the most dangerous site that we do on a daily basis. It is also our favourite.

Goal

  • Kill the tower!
  • Approx. 7 Minutes

Rats of note

  • Outuni Mesen - A battleship class ship that has heavily bonused energy neutralizers. Just two Outunis can almost instantly cap out a battleship.
  • Scrams in this site - Outuni Mesen, Deltole Tegmentum, Auga Hypophysis, Schmaeel Medulla. Note: Two schmaeels and one Auga will be tagged 'X' in this site, these are killed once the tower is dead.

Site Entry

The TCRC is one of two sites where we do a stanged entry. Due to the high amount of DPS on grid when we first enter we send in a meatshield first. This person is usually the anchor (AAA). There job is to go into the site get all the Sansha on grid shooting them and then stay around long enough to be saved by the logistics pilots. This entry enables the rest of the fleet to get in safely.

The Process

  1. Warp in
  2. Kill the Outunis
  3. Kill enough DPS off the grid (usually scrams) to make the site safer
  4. Kill the tower
  5. Kill the scrams
  6. Staged Warp off

Note: this site requires an MTAC for more information read this guide.

Site Exit

This is the only HQ site that ends with rats on grid. Therefore we do a staged warp-out. We kill all the scrams on grid, align the fleet to a single warpout point (usually the next site, or station) and then we get DPS and Snipers to warp off the grid. Once it is just logi, the FC will warp the rest of fleet (the logi) out of the site and they will warp off with the FC ending the site.

NRF

The Nation Rebirth Facility is our second most preferred site. It takes about 10 minutes and is significantly less dangerous than a TCRC.

Goal

  • Kill all the sansha
  • Approx. 10-12 minutes

Rats of note

  • Outuni Mesen - A battleship class ship that has heavily bonused energy neutralizers. Just two Outunis can almost instantly cap out a battleship.
  • Scrams in this site - Deltole Tegmentum, Outuni Mesen, Tama Cerebellum, Schmaeel Medulla.

Site Entry

Nothing of note, the full fleet takes the gate at the same time.

The Process

  1. Warp in
  2. Kill all four waves
  3. Warp out.

Site Exit

Nothing of note, this warp out is like any other.

TPPH

The True Power Provisional Headquarters, is the slowest and typically safest site in incursions. As such it can be performed with a lower number of pilots and is also often used as a fleet starter site. This site is divided into three rooms.

Goal

  • Kill all the Sansha
  • Kill the Sansha Headquarters tower at the end of the last room.
  • Approx. 16 minutes

Rats of note

  • Outuni Mesen - A battleship class ship that has heavily bonused energy neutralizers. Just two Outunis can almost instantly cap out a battleship.
  • Arnon - Arnons only show up in this site and the MOM, they are specialist jammers. Arnon Jams almost never fail!
  • Scrams in this site - Deltole Tegmentum, Outuni Mesen, Auga Hypophysis, Tama Cerebellum, Schmaeel Medulla.

Site Entry

Nothing of note, the full fleet takes the gate at the same time.

The Process

  1. Warp in
  2. Enter and kill all the Sansha in the first room.
  3. Enter and kill all the Sansha in the second room.
  4. Enter and kill all three waves of Sansha in the final room
  5. Kill the tower

Site Exit

Nothing of note, this warp out is like any other.

Kundalini Manifest

The Kundalini Manifest is the last site in an incursion. To finish the site you must kill the Mothership, a Revenant Class Supercarrier. This site is the most dangerous of all of the sites as it has ECM bursts and Fighter Bombers.

Goal

  • Kill the Mothership.

Rats of note

  • Outuni Mesen - A battleship class ship that has heavily bonused energy neutralizers. Just two Outunis can almost instantly cap out a battleship.
  • Arnon - Arnons they are specialist jammers. Arnon Jams almost never fail!
  • Lirsautton Parichaya - The Fighter Bombers, they spawn in groups of ten and should always be killed first.
  • Scrams in this site vary from site to site.

Site Entry

Same as a TCRC - however the “Meat Shield” is often done by an FC.

The Process

  1. Warp in
  2. Kill necessary Rats (Bombers, Arnons, Outunis)
  3. Kill the Kundalini Manifest.

Site Exit

When the site is completed (the Kundalini is killed) the remaining ships will warp of grid. This is the end of the incursion!

guides/site_guide.txt · Last modified: 2017/09/15 22:51 by Doras