At The Valhalla Project, all of our ships are designed to run without combat boosts, they only increase the safety and efficiency of our fleets. They do this by providing a boost to the attributes of our ships.
This article is aimed at giving you enough information on how to fly your boosting ship so that you maximize your effectiveness on grid. As any boosting ships on grid are going to be almost completely incapable of applying any damage to the Sansha's Nations forces it is important that they fly as effectively as possible to make up for the lost DPS incurred by reducing the number of damage ships on field. Please read this guide carefully and if you have any questions do not be afraid to ask your FC while boosting.
To join fleet as a booster check that you meet the following conditions:
If you meet the above conditions you can waitlist up with your boosting ship. Make sure you have another ship (Logi or DPS) available as FC boosters take priority and you may be asked to reship should the new FC choose to boost.
NOTE: There is only one Boosting slot in fleet and as such invites for boosting ships may be slow!
These are the following checks that should be completed before you un-dock as the fleet booster.
Last Updated: 1st Nov 2016.
Script Name | Script Type | Burst Module Required | Recommended number of scripts |
---|---|---|---|
Active Shielding Charge | Shield | Shield Command Burst II | 60/Per Boosting Hour |
Shield Extension Charge | Shield | Shield Command Burst II | 60/Per Boosting Hour |
Active Harmonizing Charge | Shield | Shield Command Burst II | 60/Per Boosting Hour |
Rapid Deployment Charge | Skirmish | Skirmish Command Burst II | 60/Per Boosting Hour |
This section is the most important part, it outlines your role and provides you with the basic information you need before you boost for us.
You should at all times make sure you are in the correct place, if pilots are not with in the range of your bursts when they go activate they will not receive the boost and could then be vulnerable to incoming damage, or at a minimum be less efficient than the rest of the fleet.
Please note the following:
When do I give my boosts? A. In a common fleet the FC may not ask you to do anything special during the running of TPPH and NRF's but you will be asked by the FC to hold your command burst until the fleet is settled onto a gate and is ready to take it on occasion, this is typically only done on TCRC's or if the FC is a Training FC and is being tested on his knowledge of fleet safety.
Do I have any role to perform as the claymore? A. Yes! It is highly recommended that you indulge in doing something like AAA or TTT if the FC allows for you to not die of boredom
What do I target paint? A. You are welcome to target paint whatever you like, the priority targets are the sniper targets A-I, closely followed by those the HHH and SSS are shooting. The argument being the improvement of the drone's tracking due to the enlarged signature radius of the targets being shot, the HHH and SSS therefore finishing their duty first and then being able to bring the heavy drones to assist the DPS or Snipers, while this can also be said about snipers since they are able to fire upon all of the targets ongrid it is just a matter of them finishing their targets.
Thank-you for helping your your fleet, remember that FC boosters will take priority so have a ship available so you can switch if an FC booster becomes available.