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This article explores Crimewatch 2.0. CCP introduced this system during the Retribution patch. This new system streamlines the timer system and this article looks to explain, combat timers, legality timer, session change timers, Log-off timers, and the safety system.
The combat timers can be divided into three types. They are not due to the legality of your actions but still bear consequences to you.
The non-capsuleer log-off timer is a consequence of you being involved in combat with an NPC. If you are in space this timer will prevent you from being removed from space while the timer is active. The timer will not renew if you are attacked by an NPC after you disconnect.
The capsuleer log-off timer is a consequence of you being involved in combat with another player (defense or offense). If you are in space this timer will prevent you from being removed from space while the timer is active. If someone attacks you after you have disconnected this timer will renew. This means that if someone finds you before you are removed from space they can keep you in space indefinitely.
The weapons timer is a consequence of you using an aggressive module against another player, since the command burst update, the usage of command bursts gives you a weapons timer upon activation which goes away after the boost is given. While this timer is active you can not dock or use stargates.
The Legality timers can be divided into three types. They are due to the legality of your actions and bear consequences to you. Read this section to make sure you are familiar with them
The suspect timer is caused when you commit a suspect level offence. For the duration of this timer, anyone can attack you without Concord intervention!
The criminal timer is caused when you commit a criminal level offence. For the duration of this timer, anyone can attack you without Concord intervention! Concord will engage you while you are in space!
The limited engagement time is created when two capsuleers engage in combat. This timer means both pilots can freely engage each other while the timer is active without Concord intervention. If timer does not start counting down until both parties cease combat towards each other.
Assisting someone with a limited engagement timer may cause you to go suspect! Keep your safety set to GREEN!
!!!Regardless of safety status you will be able to engage a criminal and enter into a Limited Engagement Timer, during which no remote assistance can be given to you without the logis themselves entering into a suspect flag!!!
Session change timers are timers that are inherited if you do specific actions. The timer lasts 10 seconds and prevents you from doing certain actions. Actions that cause and are prohibited while a session timer is active are listed below:
Be careful about session change timers If your ship is destroyed while you try and dock, you will be unable to dock in the next 10 seconds due to a session change timer and you can lose your pod in this time as well!
If you log gout from space, or your internet disconnects assuming you are not pointed (scrammed or warp disruption) you will perform an emergency align an warpout. Once you finish warping, you will remain in space for 60 seconds, upon the end of this time you will be removed from space and therefore will be safe.
This timer will increase:
While your log off timer is active, be it the 1, 5 or 15 minute timer is active you remain in space, this means someone can find you warp to you and kill you in this time frame and your ship cannot fight back unless you log back in!
After certain interactions with stations and stargates you will be invulnerable.
Your starship has a built in safety system. It is designed to work with the new Crimewatch system. You saftey system has three settings. Always keep your safety's set to green!
|Green||Prevents all actions that will give you a criminal or suspect timer!|
|Yellow||Prevents all actions that will give you a criminal timer, while allowing actions that will give you a suspect timer! - Note: going suspect will allow capsuleers to freely engage you in high-sec space.|
|Red||Allows all actions that will give you a criminal or suspect timer! Note: going criminal allows other pilots to freely engage you, Concord will also attack you in High-Sec space!|
Logi pilots! always keep your safety set to GREEN, if you cannot rep someone with a green safety then DO NOT REP THEM without FC permission!
The engaging of criminals/suspects ongrid is a huge detriment to the fleet's safety and your own ship's well being. You are to Never shoot a suspect or criminal unless advised to by the FC, there are occasions (though not common) where the switching of safeties from green to yellow is required to engage in a PvP situation to allow for the survival of the fleet. As a Logi pilot it is imperative to understand that your ship is and can be sacrificial to save a battleship that may total to 7x the value of your own vessel. Please keep this in mind and only listen to the FC's instructions.