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guides:combat_boosters

Combat Boosters/Drugs

Combat Boosters or “Drugs” as they are sometimes known are a great way to boost your ship's abilities for a small cost.

Do not use Standard/Improved/Strong Boosters In Our Fleets

Standard, improved and strong boosters have penalties. These penalties can negatively affect your ship and decrease its overall performance. As such we do not recommend them. The only combat boosters that pilots are allowed to use in fleet are the drifter boosters and special boosters such as Quafe Zero. These have no penalties. The only exception is mindflood for logistic pilots due to it having no penalties that affect them directly unless they are required to transfer themselves into their DPS ship afterwards, use with care.

Skills

You should train Biology Level 5 to increase the duration of boosters from 30 minutes at Level 0 to 1 hour at Level 5, this will decrease costs.

Legality

As of 28 June 2016 (28/06/2016) all boosters have been legalised and can be legally transported in empire space with no fines/standing losses/etc.

Drifter Boosters/Special Boosters have always been legal.

Useful Boosters by Ship Type

You have three booster slots, slot 1, 2 and 3. Like with implants, each booster type fits into a certain slot. The only slot 3 booster is only relevant for missile ships so we don't use slot 3 boosters. With some ships you may want to run 2 boosters, for others only one booster may be useful enough to use it on a regular basis.

Vindicator

Slot Booster Name Bonus Estimated Price Notes
1 Antipharmakon Aeolis +8% Capacitor Capacity 3.9M ISK Really nice addition, allows you to avoid the need for cap broadcasts in combination with good skills
2 Antipharmakon Iokira +8% Tracking 3.1M ISK It's not like the Vindi suffers from a lack of tracking anyway, but this can be useful, particularly for the DDD

Nightmare

Slot Booster Name Bonus Estimated Price Notes
1 Antipharmakon Aeolis +8% Capacitor Capacity 3.9M ISK Helps with maintaining good cap levels when waiting on your cap buddy/burning/etc.
2 Antipharmakon Iokira +8% Tracking 3.1M ISK Gives a nice tracking bonus

Machariel

Slot Booster Name Bonus Estimated Price Notes
1 Quafe Zero +5% Velocity, -5% Lock Speed 11.2M ISK Only recommended for pilots who don't mind the price, makes the already fast Machariel zip around at the speed of light
2 Antipharmakon Iokira +8% Tracking 3.1M ISK Nice tracking bonus that helps you land those huge alpha shots

Logi

Slot Booster Name Bonus Estimated Price Notes
1 Quafe Zero +5% Velocity, -5% Lock Speed 11.2M ISK Only recommended for pilots who don't mind the price, allows you to lock faster and improves your tank (we speed tank our logistics ships)
1 Standard Mindflood +15% Capacitor Capacity 3.4M ISK Recommended for scimitars who's skills are lacking and are not stable with all four reps going at a time.(this takes perfect skills + implant(s) and is only fractionally stable)
guides/combat_boosters.txt · Last modified: 2017/09/18 12:40 by Doras